I didn't say "this is your entire argument and I'm reducing it to that". I said I'd seen people bringing that up as a point.
Such as:
I hate the all work stops because everyone goes marr chaseing. I understand sec and science stopping. But the whole station shouldn't be chaseing this.
This is tantamount to saying we should remove dorms because people stopped doing work to scene in the dorms. The problem is not the dorms here.
Wickedtemp brought up some suggestions about the way light effects them, but the thing is, a lot of the time players turning off the lights is actually unnecessary. Last time my orange-eyes showed up I had people trying to lead it into maintenance to get it somewhere dark that it would like, but it'd been hanging out in a dark place for absolutely ages at that point (eating someone as it happens), was completely charged, and oranges don't lose energy in the light, so all the people trying to lead it off just got a funny look and a "mar" as it tried to get their attention onto the bag it was trying to give them full of its prey's stuff.
A couple of people have raised complaints about the bar in particular, complaining that people are hanging out with the shadekin in the bar, and in all honesty - unless you're the bartender, you have no more right to the bar than any other player. If you go into the bar and want to get mad 'cause a kin's in there and half a dozen people interacting with the 'kin, then I honestly don't think it's reasonable that they should have to leave the bar so you can sit there.
The bar's big enough anyway. Just unplug one light tube in the corner and voila, you've got a dark spot for them to sit. Literally
no shadekin require total darkness to maintain their energy. Yellows and purples lose it slowly at over 50% light on a tile, and greens lose it
very slowly at over 75% lit. Maybe some instruction to the shadekin players on "hey, you don't need to darken fucking everything, just a small spot to sit in is plenty". For reference, the threshold for xenochimera to hallucinate in the light while feral is
10%. If your room is as well-lit as your average maintenance tunnel while not directly under a light, that's plenty dark enough for 'kin. Hell, oranges require even
less light than other shadekin before their passive regen kicks in, and even then I was able to regenerate in the medical breakroom by taking a single light tube out and standing in the corner.
tl;dr let us know if people are going around destroying every light or the shadekin are acting like they need every light destroyed, because while it's true that they
prefer the dark it's far from a requirement.