Okay let's take a look at this PR why don't we?
Advanced Trauma Kits treat 7 damage per application, and are now used only once per body part (instead of once per wound like gauze)
T-they already do that Im pretty sure. Even if Im wrong it doesn't end up saving more than 2-3 trauma kits at the absolute most per person. Sure the extra healing is nice but there's a reason we dont use Trauma kits to fix all wounds.
Advanced Burn Kits treat 7 damage per application
Same thing.
Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin
This only effects Paramedics and SAR, Im not either so I have no opinion here. Seeing as who came up with this patch Im going to say it's an upgrade to the job.
Various blatant chem nerfs
Hahaha. Seriously? We're nerfing the only legitimate way to healing damage? Say we're in another event with combat. You only have so many ways to heal someone with the Kits. Now then I'm making an exception for Dexalin and Alkysine. That makes Dexalin something besides "shitty Dex+" and Alkysine is perfectly fine in smaller doses. Also exception is the one being moved to tier 2, honestly I dont use it enough for me to feel qualified to talk on it.
All pre-filled syringes start capped.
No comment. It's just for flavor.
There is now a 20-second grace period where infection chance is 0 (Note: Using syringes on multiple people renders grace period null and void)
So let me get this right. We STILL have it where it's an issue for using syringes on the same person? Just now postponed? As someone who has rather weak showing blood veins, I've seen docs continually take the needle in and out of my arm over the span of several minutes (yes it hurt like hell because of it, but we aren't talking about pain or not) and I didn't get an infection. I can understand for different people but not on the same person. HIV doesn't work this way.
Anyways, looking at this I'd like to mention that this only benefits one job in medbay while hurting all the rest of the department. Im not like...furious at the changes presented but I feel like it's a 1 step forward for 3 steps backward sort of thing. Trauma packs are rationed now and unless they're put back in as standard loadout I see no reason why this doesn't hurt medbay more than helps. (Can you say "Oh look, the expedition took all the trauma packs again" three times fast?) So while this change comes from a good place and doesn't leave me disgusted with the current state of affairs, I'm going to say it does more harm than good. So no, this should not be implemented in any way.
Here's my thing Im going to make at a point for everyone calling for chem nerfs: Stop. Hold your horses about "Oh Bicardine and Dermaline are too strong". Sure, they are. However, there's no real alternative. Don't punish the one useful style of gameplay for new players before adding something viable first. If you wanna nerf, first give a change of ONLY buffs and lets see if that changes the meta in a positive way.
Well let me just quote the late-great Colonel Sanders, who said..."I'm too drunk to taste this chicken."