Not everything here will get added but these are just ideas I want to toss in.
- Add an admin-controlled bluespace cannon explosion that works the same way as admin bombing but with the global alert for bluespace cannon. This way I can target a specific spot instead of randomly exploding a chunk of the general area I'm shooting.
- Add a delay between bluespace artillery firing alert and explosion. The current "warning" is more like an announcement.
- Add a false-alarm mechanic for various alerts.
- Head of Staff desk announcements to have audio.
- Replace all announcement voices with a nice female voice again.
- Butt-Bots, because Wanker asked for them.
- Random silly end-of-round fluff announcements. E.g. "The next shift is about to begin", "Please keep hands and feet outside of fellow crewmember's various orifices while boarding the shuttle", "Do not lick the pilot", "If you guys killed Pun Pun again, I swear, I'm calling security" etc.
- Multiple-stomach support. No idea how to do this. Must pester Nightwing.
- Voracious mobs. Must also pester Nightwing.
- Gut the unbirth code and rewrite it from scratch because it's horrible.
- Add feature to make filled boobs milkable by targeting someone with an empty glass.
- Make bellies actually appear on your sprite when you eat someone.
- Disable vore while internals are on. This makes no sense. It's silly. It shouldn't be possible. Not sure how to do it though.
- Change how telescience works. Allow telescience to teleport people onto normally inaccessible adventure maps (and then maybe get home via bluespace gate).
- Space Japan, passive bluespace gate location.
- Inside a space whale, dangerous bluespace gate location.
- Clown temple/crypt, puzzle-based bluespace gate location.
- Planetside spaceport, passive bluespace gate location.
- Expanded beach, passive bluespace gate location.
- Abandoned base on unknown world, PvE bluespace gate location.
- "The Big Stick: A Guide to Command" book, for teaching head of staff how to command effectively, based on Ace's experience.
- "Unathi's Guide to Human Hunting" book, for teaching predators how to evade security.
- Add some mechanic of catching fish to the beach level.
- Make it possible to prepare sushi with said fish.
Bigger projects:
- Create some kind of system for controlling NPCs via NPC nodes, setting them to patrol or advance through them according to their behavior settings. An attacking NPC would advance from one node to the next, stopping only to target enemies. A patrolling NPC would be similar except looping through NPC nodes. A movement node ignores enemies (although can still possibly fire while passing by?) and proceeds from point A to point B. Guard nodes provide static nodes to be returned to after combat is over. Will need to heavily gut the NPC code and possibly observe how Beepsky uses nodes to find his way around the station in the code and maybe adapt it.