orbisa wrote:Do remember that some of the code virgo uses is already ported (and in some cases upgraded) thanks to the Eros team work, so while the Vore system will need to be ported, a good chunk of the work is already done in our codebase.
Emperor Darksider wrote:I've spent a few minutes writing this up while looking at the possible new map.
Nightwing wrote:Engineering
So, starting from the top:
- The construction area by the door? But why? You have to go into engineering to get your tools, then come back out again to build in it? Also noticed that the other abandoned rooms we've had around that area on our current station which I quite enjoyed remodelling.
Nightwing wrote:
- Why are the space suits nowhere near anything even remotely spacey?
Nightwing wrote:
- THIS IS NOT A SPACE STATION. This is an outpost (or a base). We couldn't rightfully call ourselves a space station as those are defined as "A spacecraft [/] an artificial satellite designed to remain in low orbit". We couldn't refer to ourselves as "vorestation", or "the station", or anything "station"-y. We'd be "Vore Outpost", or "Vorebase".
- No matter how you look at it, there are some really heavy lore implications for this map.
Nightwing wrote:The fact that almost all shuttles on the map are designed to take off vertically (ie out of the screen without moving in the two visible planes on-screen) irks me. It's the first direct reference to there being a third dimension, which feels incredibly strange in a game depicted previously entirely in two dimensions.
Okay, first and foremost, why the hell are the bar and dining area now two separate entities? That's where the majority of scenes are put together. Dispersing people between the two may prove counter-productive. Besides, the bar and the kitchen are two closely related jobs. Put 'em back where they're supposed to be. Use the extra space for something more useful.
There are cyborg chargers in the diner. Right next to the area where food is served. Real hygienic.
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