This is a lil' discussion thread I'm opening up for ideas on vore mobs I can add to the game. Obviously I can't do anything for any of them until I get sprites, but after that point, the sky's the limit. (It'sfunnybecausewe'reaspacestation)
Gryphons- [+]
- Why: Since we don't have a sec pet at the moment, I figured I'd make one. The idea was not to go with something terrifying that wouldn't represent sec at all (like Admiral Chang), but something that people would hopefully enjoy seeing around the station and getting eaten by. I picked gryphons because they're a combination between bald eagles and lions (national animals of the USA and the UK respectively - most of our players are one or the other, I think), which are seen as majestic and powerful without striking fear into everyones' hearts, which is kinda what sec should be going for. Also I like gryphons, sue me c:
Behaviour: Non-hostile (primarily) creature who eats people it finds IF it catches them alone (ie if it can walk up to them and nobody else is on-screen as far as it can tell) - kinda a stealth-nom mob.
Location: Security. Probably HoS's office, to be let out to roam often.
Snakes- [+]
- Why: Snakes are a staple pred and replace Poly as the CE's pet, because fuck Poly. For a more in-depth explanation, I thought a colourful-yet-lazy creature was a better fit for the engineering department than a fucking flying rainbow that never stops doing things.
Behaviour: I was thinking of a hunger mechanic for this one. Firstly, it tries to eat people who attack it. Secondarily, it tries to eat people who hold a snek snak in its presence for too long without feeding them. Thirdly, it would target small-sized or smaller crew if its hunger was below a certain value.
Location: Chief Engineer's Office
Sharks/Orcas/Dolphins- [+]
- Why: We got no predators on the beach! Plus by introducing aquatic mobs we open up the way to water-based gateway missions.
Behaviour: Sprite remains mostly invisible in deep water with just a fin visible from above when they come within say 5 squares of their targeted prey. Breach the water adjacent to the target, then go back to swimming after eating.
Location: The Beach
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These are of course open for people to chat about and add to! If you want to ask about anything here, go for it! This threat is for discussion! If you wanna add your own to my list, I've left a template below, and I can add your suggestion to the list if people are on board with it!
Suggestion template:- Code: Select all
[spoiler][b]Why:[/b]
[b]Behaviour:[/b]
[b]Location:[/b][/spoiler]
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ConcernsSomething you're worried about? I'll try to post answers to questions here.
I don't like mob-vore and I don't think you should include itHush you. The very next update I release will include a button that fully disables mobs from being able to eat you.
But if people toggle their digestion off, a hostile mob will just eat them and let them sit there while they beat the mob to death from the inside! That's so unbalanced!We thought of this back when I started adding mob vore. When hostile mobs are implemented which are vore-capable, they'll first check whether their target allows digestion. If not, they won't try, because it'd be a pointless attack.