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Re: Gateway Map puzzles and passively spawning mobs

PostPosted: Mon Apr 18, 2016 9:01 pm
by rikaru19
...right, forgot that part, lol.

Turrets might be a good idea.

Re: Gateway Map puzzles and passively spawning mobs

PostPosted: Mon Apr 18, 2016 9:17 pm
by Aces
rikaru19 wrote:...right, forgot that part, lol.

Turrets might be a good idea.


I think you're missing the point.

Every solution you've presented so far could be more easily handled by just coding in a simple if() statement that says if a mob is whatever, it can't use the gate.

Let's move on then.

Re: Gateway Map puzzles and passively spawning mobs

PostPosted: Mon May 16, 2016 6:26 pm
by Tasald
Exile implants?