Gateway Map puzzles and passively spawning mobs

Screw up game balance and fix bugs by creating more bugs. Now you too can join the discussion. This is where the magic happens. Sometimes actual magic.

Re: Gateway Map puzzles and passively spawning mobs

Postby rikaru19 » Mon Apr 18, 2016 9:01 pm

...right, forgot that part, lol.

Turrets might be a good idea.
User avatar
rikaru19
 
Posts: 141
Joined: Sun Feb 14, 2016 4:18 pm

Re: Gateway Map puzzles and passively spawning mobs

Postby Aces » Mon Apr 18, 2016 9:17 pm

rikaru19 wrote:...right, forgot that part, lol.

Turrets might be a good idea.


I think you're missing the point.

Every solution you've presented so far could be more easily handled by just coding in a simple if() statement that says if a mob is whatever, it can't use the gate.

Let's move on then.
User avatar
Aces
 
Posts: 1700
Joined: Thu Aug 06, 2015 4:13 pm

Re: Gateway Map puzzles and passively spawning mobs

Postby Tasald » Mon May 16, 2016 6:26 pm

Exile implants?
User avatar
Tasald
 
Posts: 126
Joined: Thu Aug 06, 2015 11:53 pm

Previous

Return to Coding

Who is online

Users browsing this forum: No registered users and 4 guests

cron