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Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 1:37 pm
by cameron653
Addition: Medical and security hounds

Notes: Major kudos to Verkister for coding and spriting. I'm just porting it on over.

Sprites: https://gyazo.com/6fdaeef6bd7939f6dd35e1aeaa6a092e (Has the medihound empty and full sprites.)

Reason for addition: Because this would be a great thing to add to the server. Allows the medical borg to "vore" and also help people out at the same time. Could be modified later on for all borg modules to have a "vore" item.

PR link: https://github.com/SpadesNeil/VOREstation/pull/495
Features:

Adds two new borg modules.

K9


Pounce (5 second cooldown. Allows them to jump 3 tiles in any direction at someone. Does a minor 2 second weaken.) Due to bugs, this isn't suitable for baycode, and won't work at the moment.
Stunbaton (Due to the pounce not working, they'll just have to stunbaton criminals instead. Sorry!)
Jaws (10 damage. Can be removed if it's controversial. It does as much as a harmbaton, so it's not that big of a deal. Mainly meant for hostile-mobs)
Cuffs (Cuff criminal scum)
Tongue (Allows them to lick crew. Can lick up bloody items. Can eat trash and power cells for a small charge. If emagged, it can eat normal items.)
Boop-module (Boop people on the nose. Yes. That's all it does.)
Borg-Delivery-Device (Grab an item and carry it in your mouth. Not that big of a deal. Allows them to bring evidence back to the brig.) Removed. Was causing problems in the code
Taser (All security borgs have one.)
Police tape-roll (Block off areas.)
Security hud (To see wanted criminals)
BELLY-BRIG(Eat criminals. Bring them to the brig.)
(When emagged: Laser gun, a few of the modules are effected.)


Medical-hound (They are more of a "bring people back to the medical for the doctors to heal them"


Small Jaws (5 damage. Very minor. Their extinguisher does more if not the same.)
Borg-Delivery-Device (Allows them to grab a bottle of whatever the chemist made to help them save people.) Removed. Was causing problems in the code.
Boop module (Above)
Tongue (Above.)
Health analyzer (To see specific damage people have.)
Med-Belly (Allows them to "eat" people, aka put them in their stomach and give them healing chemicals/transport them without dragging them across the floor. The module can't function without this.)
Medical Hud (See general damage on people)
Mini-extinguisher (To put out burning patients.)
Syringe (An empty syringe. So they can inject medicines that the chemist made for them.)
(When emagged: Pounce module. Same as above.) Pounce doesn't work. Sorry.

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 1:45 pm
by Aces
cameron653 wrote:Sleeper (Allows them to "eat" people, aka put them in their stomach and give them healing chemicals/transport them without dragging them across the floor. The module can't function without this.)


Yeeeeeeeeeeeeessssssssssss.

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 1:56 pm
by Kayleen
9/10, but only because the sec borg can't brig people in their belly.

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 1:59 pm
by Nightwing
K9 modules needs to be able to use its belly as an iron brig :3

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 2:05 pm
by cameron653
K9 belly brig module is something I'd take a stab at later in the future. Going to see about getting everything else working, first.

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 2:47 pm
by Tasald
Should sec borg have a sec hud?

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 3:13 pm
by cameron653
Tasald wrote:Should sec borg have a sec hud?


Overlooked that. Fixed.

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 4:36 pm
by Wickedtemp
I like this. I like this a lot.

Will they have the ability to open emergency shutters? Cause if so, they'd be excellent for paramedics.

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 5:11 pm
by cameron653
Wickedtemp wrote:I like this. I like this a lot.

Will they have the ability to open emergency shutters? Cause if so, they'd be excellent for paramedics.


All borgs can open emergency shutters if they're powered. I could provide them both with a crowbar, just to be safe.

Re: Sec-hound and Medi-hound

PostPosted: Thu Mar 31, 2016 5:12 pm
by Aces
cameron653 wrote:
Wickedtemp wrote:I like this. I like this a lot.

Will they have the ability to open emergency shutters? Cause if so, they'd be excellent for paramedics.


All borgs can open emergency shutters if they're powered. I could provide them both with a crowbar, just to be safe.


Redundant. No crowbar.