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Should we switch to GOON's code?

PostPosted: Wed Mar 02, 2016 1:21 am
by An Angry Frenchman
Hello chaps,

As we know, one of GOON's coders leaked their server's code for everyone to use. Considering the amount of things we could get from using this code i was thinking of asking if our server should switch to goon's code.
I will be honest, i do not like our current bay's code. I find it slow and limited. I do think we would gain in things to do and general content if we fused goon's code with our vore code. Also, i do not think it will affect our capacity to scene on station so don't worry about rps and getting hit by meteors while sliding down someone's throat.

Anyhow, id love to hear your opinion on this and fill up the poll!

cheers!

Re: Should we switch to GOON's code?

PostPosted: Wed Mar 02, 2016 1:24 am
by Aces
No.

The code is leaked, for one. While that in it of itself I don't care about, stealing their entire code is a dick move above and beyond what I am willing to do. I'm going to pillage a few things like their anti-Ban Evasion code, but until I get more info, that's it.

If Goon decides they no longer give a shit and just says "fine you can have it" then maybe we'll port. Maybe.

Until then I do not want any more discussion of this on the forum. There will be no decision on this.

/thread

P.S. The UI is broken anyway. Probably separate code.


https://www.reddit.com/r/SS13/comments/ ... tion_team/

https://github.com/GoonRelease/GoonRelease

Re: Should we switch to GOON's code?

PostPosted: Wed Mar 02, 2016 5:37 pm
by orbisa
things that need to be adjusted before the initial release

-vore functions
-micro/macro
-skin code
-taur code
-races code

Re: Should we switch to GOON's code?

PostPosted: Wed Mar 02, 2016 5:55 pm
by Wickedtemp
Okay, so... I'd like to see new features, and from what I've heard Goon has many, many cool bits and pieces.

But for me, personally, I hope it won't be anything TOO game changing... I've played nothing but Bay-code servers so my experience has been fairly limited. Or... At least if we do decide to use something like goonchem, that it's a slow transition.

But, uh.. Yeah! I'd be down for new things.

Re: Should we switch to GOON's code?

PostPosted: Wed Mar 02, 2016 7:04 pm
by Vorrarkul
I voted undecided, because I've seen plenty of sprites and talk about their code, but I have never been on Goonstation and so I do not know what it is like to play, so I have to remain on the fence about this.

Re: Should we switch to GOON's code?

PostPosted: Wed Mar 02, 2016 7:18 pm
by Scree
Not played on goon, but from what I understand a lot of their "faster pace" comes from taking a massive hatchet to atmo code. Sure, it's faster, but you can literally open an airlock and stand next to it without getting blown out.

Re: Should we switch to GOON's code?

PostPosted: Wed Mar 02, 2016 8:39 pm
by Aces
I'm voting no. I like Baystation's code and all its details. I'd rather port things.

Re: Should we switch to GOON's code?

PostPosted: Thu Mar 03, 2016 1:25 am
by Dhaeleena
I like baystation more, i feel like goon is more fast pace, i dunno, i have played other servers and i always found Baystation better for RP. I feel we should just stay in Bay and port what we like and want. Instead of having to start from cero on a new code practically.

Re: Should we switch to GOON's code?

PostPosted: Thu Mar 03, 2016 1:44 am
by Wickedtemp
Wickedtemp wrote:Okay, so... I'd like to see new features, and from what I've heard Goon has many, many cool bits and pieces.

But for me, personally, I hope it won't be anything TOO game changing... I've played nothing but Bay-code servers so my experience has been fairly limited. Or... At least if we do decide to use something like goonchem, that it's a slow transition.

But, uh.. Yeah! I'd be down for new things.



To clarify, this is my way of saying "I think we should stick to bay and cherry-pick bits and pieces from what looks appealing from goon."

Re: Should we switch to GOON's code?

PostPosted: Thu Mar 03, 2016 2:23 am
by Knightfall
I've played on Goon quite a bit, and was a member of the secret science club that hoarded all the secret science stuff. That codebase is just not suited for the play style here, at all. The things their R&D department alone can do is absurd, I'm not kidding when I say that just touching an artifact can result in an explosion that destroys around a fifth of the station. It would be easier to take the various things and port them to this code than it would be to remove all the easter eggs that either kill you or half the station.

Edit - PORT THE BEES THOUGH, GOON BEES ARE THE BEST