New code Bugs

Screw up game balance and fix bugs by creating more bugs. Now you too can join the discussion. This is where the magic happens. Sometimes actual magic.

New code Bugs

Postby orbisa » Sat Sep 26, 2015 6:04 pm

Ok, so we all get on the same page, write down here the bugs you keep finding on the new code..

Please try to read this thread before posting a new one.
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Re: New code Bugs

Postby Kligor » Sat Sep 26, 2015 6:31 pm

Apple packet is missing sprite. Ill edit this as I find more.
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Re: New code Bugs

Postby jollytjerry11 » Sat Sep 26, 2015 6:43 pm

Security has a tile missing wires and pipes that supply it. The tile is under the maintenance door to the east of security.

Engineering should have more access to their own areas.

Handcuffing should be easier like in the other version.
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Re: New code Bugs

Postby Molenar » Sun Sep 27, 2015 2:35 am

Not exactly a bug, but I remember we were talking about eliminating "Phoron" from the lore in place of "Plasma" Just wanted to note there is a scientist alternate job title. "Phoron Researcher"
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Re: New code Bugs

Postby Vorrarkul » Sun Sep 27, 2015 2:41 am

I also spotted phoron bottles in chemistry.
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Re: New code Bugs

Postby Aces » Sun Sep 27, 2015 10:36 pm

There's an issues tracker on Github. Thread locked.
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