Nightwing wrote:Actually, I guess since we're adding the ability for people to climb over tables ANYWAY with the upcoming update, that shouldn't be much of a problem. But breaking things would be bad. However, a normal-sized person should NOT be able to crawl under a table because mechanically, crawling under a table is basically a chance to hide.
Locking the hand and blocking dragging... Means that it's almost identical to dragging the canister anyway... But with more difficult coding to take care of. Maybe I'll make dragging speed scale too.
An extended backpack is better than you might think. Suddenly you can keep more stuff than ever before hidden away on your person, be it weapons, pills, tools, or contraband. I'd have to think about it.
hmmm.... trying to think of a mechanic that fits macros but doesn't make them OP is hard....
could give them a stomp ability sort of like the honk mechs stun ability but that would be OP and usless most of the time. (even if it it delayed movement on the macro to)
Saddly large things generally are more powerful, and any idea I can come up with for them would be power related.
example I could say make special gear for micros and macros.... for micros give mech and exo suit modes so they can use them and look normal sized (removes all the movement problems) for macro's make it to where... got it.
make it so macro's can't use mechs instead have to use specially built exo suits these suits would be more mobile then a mech but provide less protection. for example a macro ripply exo would have faster movement then a standard ripply but the storage on it would be less... nah still would be a problem as not many maco's even try to use mechs.
Though I think macros and micros should have to have special modifications ot use mechs... (always wondered how a micro could use a ripply just as well as a normal sized person or how a macro could even fit in one)
hmm need to think of something not power related and that doesn't make a job easier for them or harder.... hmmm sorry for the spam just righting down thoughts as they head through the brain.
how about this macro's are unable to use fine motor skill tools like scaples and guns as they are to large to use them, but the can request special versions which they can use. (probibly would be to much work to be worth it.... and the spriting work just to make the items....)
EDIT: ok thinking to much
on the dragging scale idea that should work make it so macro's can pull items with out much or any slowdown while normal sized have a modrate slow down and micro's can barrely pull anything unless it is on wheels or something...
with that would suggest adding wheels and hover platforms that can be put on crates and containers to make them easier to pull. this way both normal sized and micro characters can drag things with little slow down.
example
micro/small
-25% pull speed
normal
-10% pull speed
large/ macro
no loss of speed
with wheels
micro/small
-15% pull speed
normal
-5% pull speed
large macro
no loss of speed
with hover plates
all
no loss of speed
+ macros can push it and send it flying 4 spaces.
I think to much.
disclaimer: Unless I cuss, I am generally not meaning to be hostile.