Hey all, it's your friendly neighbourhood Nightwing, proving that I do indeed use this forum!
The other thing I mostly do is program. The first thing I ever submitted was a simple chunk of code that allowed people to change their sprite's size between five presets. Alas, that was back in the day when it was simply an aid for roleplay. Now with the newer players joining up, mechanics are beginning to see more usage. And when a macro or micro enters combat, balancing issues occur. For instance, it's far harder to click on a micro than it is to click on a regular human (they take up one sixteenth of the space), whereas it's 2 times easier to click a macro than a regular human because they now fill two tiles. People are using these kinds of exploits, along with the ability to scoop people up, or to step-stun people, to get a major advantage in combat. It's extremely hard to actually click a micro with a ranged weapon to deal damage to them. So, we're gonna balance things better.
That's where you guys come in. I wanna hear your ideas, suggestions, anything you can think of that'll make a micro more balanced in combat, or a macro more balanced, so that no scale is inherently better than any other. Let me know what you think!
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Anything listed below is something that has been put up for debate. The following section will be updated as frequently as I can!
MACRO
+ Move faster
- Higher metabolism
+ Damage resistance (?)
+ Increased damage (?)
MICRO
- Move slower
+ Slower metabolism
- Damage weakness (?)
- Decreased damage (?)
+ Walk under (wooden) tables
- Get hit by mousetraps unless walking