warbrand2 wrote:Micro tiny
-99% damage dealt
-: +50% damage taken (takes more damage)
-can't pick things up off tables
+ can climb under/ onto tables
+ slower metabolism +gets more nutrients out of food.
- slower movement over all
+harder to hit in combat (higher miss rate?)?
Okay, Imma go through this bit by bit.
-99% is ludicrous. You'd never ever manage to bring down anything. You'd be dealing decimal point damage. It'd take you half an hour to bring down a human who wasn't even fighting back.
The rest all seems fairly reasonable, although +50% is also a pretty big change for damage to take.
warbrand2 wrote:micro small
-50% damage dealt
-: +25% damage taken
+ can hide under tables
+ slower metabolism
That -50% damage is still kinda high. I'd be looking at this for micros, with small people taking maybe a -25% or less. If you think about it, a small-ish person can still hold normal sized weapons, but they just can't swing them as powerfully. But that power doesn't equate to a whole 50% drop in damage. Can still put enough force behind a stab to pierce flesh.
I'm not sure I'd allow small people to hide under tables that way. Or perhaps micros can just walk under, whereas it takes small people a few seconds to get down on all fours and crawl?
The rest all seems okay, but again with the balancing for the damage given/received.
warbrand2 wrote:macro large
+50% damage dealt
+ -50% damage taken
can step over tables
- higher metabolism
+ faster moving
+ can carry medium objects
Aside from previously addressed damage balancing, there's two things here that really don't settle well with me.
Stepping over tables is a VERY powerful thing for someone to be able to do. You'd get a lot more access that way. You could just step into the bar, and into medbay, security, etc. I don't think that's a reasonable power for a big guy.
I want to know what you mean by "medium objects". Do you mean things like canisters and arcade machines and chairs? If so, that's kinda... Not really a good thing. It'd be hard to program, but the ability to just pick up a canister in each hand and carry it along that way with a third dragging behind you makes you 3 times more efficient than a normal sized person, which isn't all that balanced.
warbrand2 wrote:macro huge
+ 99% damage dealt (
+ -50% damage taken
can step over tables and small furnature (doing so when hostile intent breaks)
- really freaking high metabolism
+ faster moving
+ if it isn't bolted down they can carry it, that said tehy can not carry mechs or super large items.
+99% damage is too powerful
Being able to break any furniture by walking on it is too powerful and has massive griefing potential.
Picking up anything that isn't bolted down: See above.