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Improved Zorren Sprites, plus Zorren Markings

PostPosted: Sat Jun 03, 2017 5:40 am
by ArgobargSoup
So I recently noticed that the Zorren sprites kinda suffered from when they were cut into separate limbs/torso/head/etc. As such, I've spent some time attemptin' to fix them. I've also made some Zorren specific markings, although some work for other species as well.

I'd do a PR, but I'm currently on a shared computer due ta my laptop graphics card failing, and I'm a little paranoid about settin' it up on said shared computer.

Before and after pics of the Zorren sprites. Highland on top, flatland on bottom. Characters used had #FFFFFF body coloration.
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Yes, the Flatland Zorren are naturally orange, still. They never got greyscaled...


I've attached the .dmi files in a .zip.

The r_fox and r_fennec files are self-explanatory.

The "argomarkings.dmi" file has male and female belly markings, male and female face and muzzle markings, short and long "sock" markings, and a back patch marking.

The "species_tail_argo.dmi" sprites should replace the sprites in "species_tail_vr.dmi". Or they could be separate, in case people still want the upright tails.

EDIT: Fixed the west-facing right hand sprite in the r_fox file.