Page 4 of 5

Re: Updated Map: Discussion & Suggestions

PostPosted: Mon Sep 07, 2015 6:38 am
by Kayleen
I could easily plonk in a crematorium! Will most likely do so next round of map updates.

Re: Updated Map: Discussion & Suggestions

PostPosted: Mon Sep 07, 2015 11:44 am
by Molenar
while we're on the subject of science, maybe a way to vent the misc testing room. have seen it rendered useless via plasma a few times with no easy way to fix it

Re: Updated Map: Discussion & Suggestions

PostPosted: Sun Sep 13, 2015 1:39 am
by Molenar
request: Add a Kimono to the Chaplain Wardrobe. Since Priestess is a listed title, it would make sense to have the appropriate attire

Re: Updated Map: Discussion & Suggestions

PostPosted: Mon Sep 14, 2015 8:52 pm
by Tasald
Will the hos office have a lock down or is it not faceing the outside any more? I havnt seen the blueprints yet .-.

Re: Updated Map: Discussion & Suggestions

PostPosted: Tue Sep 15, 2015 12:50 am
by Kayleen
It's on the inside now. I also added privacy shutters to it.

Re: Updated Map: Discussion & Suggestions

PostPosted: Tue Sep 15, 2015 1:28 am
by Tasald
kool beans.

Re: Updated Map: Discussion & Suggestions

PostPosted: Fri Sep 18, 2015 11:36 am
by orbisa
Been doing some test while I develop a few things, and I saw the following issues:

-Bar Maintenance door, the one from bar to chapel, has only Bar access required, when it should need maintenance too
-Xenoarch suspension field generator is very uncomfortable to take, move one of the floodlights against the interior window so both are accesible
-lasertags lockers are blocking a door, is there a better place to move them to?

Aside from those, map looks great, good job!

Re: Updated Map: Discussion & Suggestions

PostPosted: Sat Sep 19, 2015 10:29 pm
by Kayleen
Thanks!

The map is effectively locked in for now, but I'll tweak stuff like that once the update has been released.

Re: Updated Map: Discussion & Suggestions

PostPosted: Sun Sep 27, 2015 3:11 am
by Dhaeleena
Hey kay, i've learned to map pretty well and i have done some cool stuff, i have fixed some things around and re added the three rest rooms we lost, (south of cargo, science rest room and the one above the pool) i also tweaked security to make it more secure like it should be. Because it has no sense that we change to a new and more advanced station with a deficient security wing. Also i got rid of the public dorms..because public dorms honestly are not good and i know a lot of people that thinks the same and i made the two miserable dorms into six. Here some pics
http://imgur.com/wCfTlY8
http://imgur.com/AiYucDX
http://imgur.com/jrU9syn
http://imgur.com/CB49h77
http://imgur.com/cNHif05
I'm surprisingly enjoying mapping a lot and i wouldn't mind if someone would teach me more stuff as i have a lot of free time and love for the station.

Re: Updated Map: Discussion & Suggestions

PostPosted: Sun Sep 27, 2015 3:49 am
by Molenar
Oh cool, I don't need to rebuild the science wing break room. Thanks Dhael