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Re: Updated Map: Discussion & Suggestions

PostPosted: Wed Aug 19, 2015 8:53 pm
by Molenar
would it be possible to have the lockboxes usable in the destructive analyzer for the research on items inside? since having to get sec to come help with research seems a little weird on that stuff

Re: Updated Map: Discussion & Suggestions

PostPosted: Wed Aug 19, 2015 8:58 pm
by orbisa
It would be viable, but will most probably get only the first item, if you don't want the coder to hate you

Re: Updated Map: Discussion & Suggestions

PostPosted: Wed Aug 19, 2015 9:03 pm
by Molenar
I belive they only come with one item in them anyway when they are from the protolaythe

Re: Updated Map: Discussion & Suggestions

PostPosted: Wed Aug 19, 2015 9:05 pm
by Molenar
though giving some kind of access to them would be easier, I realize it would make them pointless in the first place if there was an easy way inside

Re: Updated Map: Discussion & Suggestions

PostPosted: Wed Aug 19, 2015 9:06 pm
by orbisa
yes, but they still hold four spaces, and can be filled, hence the reason

Re: Updated Map: Discussion & Suggestions

PostPosted: Wed Aug 19, 2015 10:18 pm
by warbrand2
alteast add a stun revolver so I don't have to start requesting them... would not make xeno bio self sufficient (which it is for the most part except for needing sec) a stun revolver would give time to run and call sec.

Re: Updated Map: Discussion & Suggestions

PostPosted: Thu Aug 20, 2015 8:49 am
by orbisa
We currently have lockboxes implemented in Science and you can produce stun revolvers without lock. Shrink rays, floral somatoray, syringe guns, chem sprayers and temperature guns also can be produced without lockboxes

Re: Updated Map: Discussion & Suggestions

PostPosted: Thu Aug 20, 2015 3:12 pm
by Kayleen
warbrand2 wrote:alteast add a stun revolver so I don't have to start requesting them... would not make xeno bio self sufficient (which it is for the most part except for needing sec) a stun revolver would give time to run and call sec.


Dude.

What part of "I am never adding weapons to xenobio" wasn't clear enough?

Stun revolvers don't even work on mobs.

Re: Updated Map: Discussion & Suggestions

PostPosted: Mon Aug 24, 2015 6:17 pm
by Aces
orbisa wrote:
Kayleen wrote:I am not adding guns to xenobiology. Ever.

Shooting things is security's job anyway. The entire point of game balance is that the departments aren't self-sufficient; it's why research needs minerals from mining.



you reminded me, we need to add the lockboxs again to research


I thought I re-enabled lockboxes.

Re: Updated Map: Discussion & Suggestions

PostPosted: Sun Sep 06, 2015 4:48 am
by warbrand2
hey could an incinerator be put in xenobio... the dead slimes and monkeys pile up and launching them out of that disposal just leads to them hitting the north side of she station and causing people to wonder why there are dead monkeys out side the rec area.

think that something like that should replace the xeno bio disposable cause really just spacing things that can be toxic/ deadly and can hit the station again.


Also looking at the new map is it just more or does botany have less planters then the current design?