by Xennith » Sat Apr 15, 2017 1:45 am
It's not just that it's complicated and confusing - the basics of it aren't all that hard to figure out - it's more that the newer version of it that we have is completely broken.
Actually growing the slimes, mutating them, and then harvesting the cores is straightforward enough, but even if you do figure out how to use some of the other equipment in the lab, it doesn't really matter because slimes grown from harvested cores don't seem to grow, ever, and trying to grow additional grey slimes without mutating them fails utterly, because any siblings somehow mutate in the same way as whatever one of them you try and work on.
So currently the whole of what you can do is take the five starting cores, grow them, mutate them, and then see what the chemical lottery gave you.
I personally am not a fan of slime-ranching style xenobiology, on the whole, so I'm perfectly happy to have a system that requires no long-term work, but it would be nice to at least have a codebase for it that isn't unfinished and buggy.
The one and only Dr. Amy Lessen