Special abilities
I was thinking some minor things that make sense with anatomy and concepts, and some things to balance out weaknesses. I like the idea of using hunger as a means of balancing, acting as a limiter (cant do special things too often or else you become hungry and move slower).
As usual community rules progress, and these are just ideas I'm expanding on or repeating.
Unique vore and stomp texts
A barefoot slime person who steps on a micro with grab, should have text reflecting pulling the person into their body through their foot, rather than holding them between their toes.
For vore maybe have engulfment and absorption in place of gulping and digesting, but only optionally for the player! If they want to materialize orifices to make certain vore types make sense, then so be it.
Clean feet
A toggleable. A barefoot slime and clean tiles they walk over at a small hunger cost (per tile for ease, but per second can also work). Think Janibot.
Slip free
Slime people cannot slip when barefoot. Maybe make an exception for space lube. This makes sense (their feet would just selectively push aside the slippery puddle, or absorb it), and isn't too much of a balance thing.
Water dispenser
A slime person can right click hydro trays and plots to give them say X u of water at the cost of hunger. I think this is pretty cute and very convenient.
Portable laundry machine
A little spell-eqsue ability. The slime person, via a special hug, cleans the clothes on a person. Costs hunger.
Puddle/shapeless form
Can become a puddle (with a :3 on it for cuteness). Costs no hunger to maintain or toggle, but you drop
all your items and expel whatever prey inside you when changing to it. You can slide under people and objects in this form and, if toggling back underneath, you will form around them, nomming them :3
Primitive form
A big maybe, as it's probably hard to code. Can turn into a xenobio slime (with a larger sprite size maybe). No hunger cost back and forth. Drop all your items but ideally don't expel prey. This would be really cute but would be a huge reach and I'm not sure if it'd be wanted too much.
Slime pride station wide
Xenobio slimes won't attack you. This is pretty much an agreed upon benefit
Ventcrawling
Very controversial. There are good arguments on both side. I'm in favor of allowing vent crawling, but only in puddle/primitive form. i have several reasons.
But paradise had to remove itParadise is still primarily a gamemode server, we are an ERP server with the most frequent gamemode. I don't know why it was removed but it's easy to make reasonable guesses. If a slime person was a traitor=ez captain ID and ez security evading. We don't have that issue, unless it's a special event, in which case admins would tell any slime traitor to go easy with the vent crawling.
Can be abusedYes, if someone is using it to grief, though, I feel as though they should just be bwoinked. Keep in mind that abusing ventcrawling wouldn't be exclusive to slime people: as Arbon pointed out, as a geneticist you can quickly monkey yourself, go to captain's, get the id, use it to get into back into your lab and enjoy full access.
Doesn't make sense with prey insideSo I like to think the vent sprites are smaller than they are ICly. The reason is: xenomorphs can go through them. However, not all xenomorphs (I think drones/sentinels cant, only hunters). So how does ventcrawl ability work? Well, I think they the vents are in theory big enough for humans to crawl through, but it's such an ordeal for humans (long distance, tight space) that it is effectively not doable for them. I imagine xenomorphs can, because they are more agile and flexible than humans. Aside from slimes,
every currently ventcrawling creature needs to lift the vent cover to get in. This follows from the fact that if the little holes in the grated cover are big enough for xenomorphs to go through, then they are big enough for people's feet to get stuck upon (and in terms of air flow very weird).
Slimes would ventcrawl differently, just becoming more fluid and zipping through. However, a slime with solid matter inside could still ventcrawl, by shaping itself and zipping through, suspending the solid matter in the middle of its rectangular form (vents are rectangular like in movies right).
So logically it makes sense, code wise it isn't too hard, but in terms of whether the community and admins would actually want it, it's difficult to decide. I know a lot of people are irked by special access and stuff.
Special limitations
I also had a few more ideas that would balance out special abilities. If we are implementing vent crawling, I think these would dissuade some from picking slime people just for ease of travel.
Clothing
Just like Suu in
My monster waifu harem, or whatever the show, wearing non water resistant clothing is highly impracticable, as the clothes quickly become soggy.
So, aside from hats (:3), galoshes, and swimsuits:
bar slime people from clothing. We could maybe make a raincoat and other rubber clothes for slime people fashion. I also want to make a slime-backpack, which would just be a blob on the floor and invisible on the person, acting a place to keep things (for the purpose of rping storing things inside their body).
Job limitations
Bar them from head roles. I think Suu in the show isn't the brightest clam in the bucket. Maybe the lore is slime people as a whole aren't the smartest, and thus can't hold head positions.
Antsy Coder. Characters: Muffy (drider), Jaslene (naga), Susan (slime), Miki (oni), Alythess (Demon)