Arbon wrote:I thought if the person was still alive (As in, that same person rather than the same player as a new character) then you just got an error message telling you that you can't clone them? If that has changed then this is a serious idea that I would fully support, even if it does have this intended side effect of acting as a secondary vitals scan telling you when players are dead. But if not? If it still functions the same way as when I worked in medical, then that functionality already exists just in a limited form.
If trying to clone someone who's alive doesn't get an error message, then I feel it might be easier to just change that back so it does.
Unless it was changed a few months ago, you should be able to clone someone who's still alive. The player will be ghosted, their character will drop SSD, and they'll be put into the clone. Now, maybe it was changed and we do actually get an error screen. I wouldn't know, because I never risk it to find out.
We USED to have a full vitals-readout for every cloning scan, it was like having an internal set of sensors that're always on, so Medical could flip through them all to check on everyone's health to see who needs a clone and who's
going to need one. It also used to automatically delete the cloning scans of crew that went to cryo. But, to avoid confusion, Medical could just look at the crew manifest to see if there's anyone in the scan records that isn't on the manifest anymore, to see if they're out of the round before they clone.
I'm sure that, by now, someone has been cloned when they were alive, and whatever it was they were doing either got shut down completely, or delayed for a good while. It was ABOUT to happen last night, the only reason it didn't was because I asked an Admin to check if the person was still alive. If there wasn't an Admin online at that time, I probably would have said "Well, might as well not risk it." and went ahead with the cloning.