Lobo-Branco wrote:Silhouette wrote: <lots of stuff>
I think micros are supposed to be the most incompetent crew members of the station due to their size alright, but there are alternatives to turn them into productive crew members, like size guns, mechs, macrocilin, etc... Micros are supposed to be weak and prey. I have previously suggested nerfing micros to be that useless and then giving them prosthetic "mechs" but people complained about a "second body" but they didn't pay attention that in that situation with mechs (I use this word for a better understanding of the mechanics only, it would be a pretty crappy mech at that), the micro would be slow and have low max health, etc.
If I recall correctly, the problem with such extreme and drastic changes is that they require a great amount of effort to implement and may not even be possible, considering the limitations of the engine, as it is now. That's before getting into the messy subject of why a sci-fi game centered on fictional fetishism needs to have such realism thrust in at the cost of function and fun, and who gets to decide where the line gets drawn on any of that.
Personally, I think a compromise of 'fun' has to be drawn between 'realism/RP' and 'mechanics' on matters like this, but the topic is starting to derail a bit.
Suffice to say I don't think Micros should be 'unfun' to play, and therefore believe that rendering them completely inept is going overboard; To that end, I still think the base problem needs to be addressed, either primarily or along with any other solutions that are proposed, at least in some way.