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[Suggestion] Fairies!

PostPosted: Mon Oct 24, 2016 12:45 am
by Silhouette
So, I remember prior to switching over to Polaris, there were fairy mobs. While looking into seeing if I could get a character whitelisted to play as one, I was told they were no longer in the game.

I'd like to see something like a Fairy race or mob added to the game that we could potentially play as.

Argobarg even made a few sprites for it, when we mentioned it on the chat, earlier; The idea being that they're tiny fairies, but they becoming a flying belly when they eat someone bigger than them:

http://i.imgur.com/lKojLEX.gifv

http://i.imgur.com/Drnh2j0.gifv

Re: [Suggestion] Fairies!

PostPosted: Wed Aug 09, 2017 5:39 am
by Aces
I wish I got to this sooner. This should be a thing. Where's the .dmi files?

Re: [Suggestion] Fairies!

PostPosted: Sat Sep 16, 2017 4:53 pm
by Ketrai
I've seen people make fairy-like characters already. is there anything specific you'd like to see? since like, mobs and races imply special abilities. I may be able to help code something in.

Re: [Suggestion] Fairies!

PostPosted: Sun Sep 17, 2017 8:02 am
by Scree
I like.

Also maaaaan I need to look at code and hoooowwwwwwww do you make a critter that becomes immobilised upon eating something

I wanna add gluttonous little critters that get too fat to move

Re: [Suggestion] Fairies!

PostPosted: Sun Sep 17, 2017 5:39 pm
by ArgobargSoup
Scree wrote:I like.

Also maaaaan I need to look at code and hoooowwwwwwww do you make a critter that becomes immobilised upon eating something

I wanna add gluttonous little critters that get too fat to move

Dunno about outright stoppin' them, but you could just turn their "speed" and "turns_per_move" variables ta somethin' high (higher speed value = slower mob accordin' to the code), and maybe "stop_automated_movement" ta stop AI-controlled ones from wanderin'.

My old catgirl mob test code from a while back had them eventually stop movin' and fall asleep when full, might be able ta salvage somethin' from that.