Ideas for new holodeck simulations

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Re: Ideas for new holodeck simulations

Postby Aces » Tue Aug 23, 2016 1:30 pm

I want to see this thread revived.
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Re: Ideas for new holodeck simulations

Postby SilverTalismen » Wed Aug 24, 2016 12:18 am

*Places shock paddles against threads chest* Clear! *Shocks it back to life* Those combat scenarios would be great, mnaybe have it do fake holographic damage and when you reach a certain point it'll turn off the holodeck so you can recover, halo loss damage
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Re: Ideas for new holodeck simulations

Postby ArgobargSoup » Wed Aug 24, 2016 2:06 am

Steamy nightclub? With stripper poles? Automatically blacks out the windows? :P
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Re: Ideas for new holodeck simulations

Postby Tasald » Thu Aug 25, 2016 7:36 pm

What about goon stations(I think) vr pods? Where you enter it then spawn as a mob on another z level with gear to fight or race or what ever. Heck archangel station has a vr where you can spawn hostile mobs in with out an admin, only in the vr thing though.
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Re: Ideas for new holodeck simulations

Postby SilverTalismen » Thu Aug 25, 2016 8:00 pm

I would love if we had the VR pods! maybe make it so we can design a avatar, rp in our RP and junk c:
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Re: Ideas for new holodeck simulations

Postby Schlippy » Tue Sep 13, 2016 12:35 pm

Could we add simulations where you can spawn vore mob holograms that act like the voremobs? Maybe have it hacked to where their real while in the holodeck XD
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Re: Ideas for new holodeck simulations

Postby Dropshotz » Sat Sep 17, 2016 6:27 am

Schlippy wrote:Could we add simulations where you can spawn vore mob holograms that act like the voremobs? Maybe have it hacked to where their real while in the holodeck XD

I was about to suggest this, then I saw this
EDIT:also, what if someone changes the hologram? cause if someone changes it and you are inside a mob without it getting checked or anything, you will be deleted as far as I know
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