Helloooo. Xenobiology is a boring and un-rewarding job, let's fix that. With what? Rewards! Currently, it's a job that no one has any reason to do. Why? It's high effort and low reward. Currently, the only 'rewarding' and fun slimes to play with are;
Silver Slime. It makes random, impossible to obtain food.
Gold slime. It...Makes monsters.
Adamantite. Spawns a golem.
Pet slimes, make slimes into pets.
Sooo, from that list alone, there isn't really much worth getting. Let's think up some new endgame slimes, and with modifying current slimes, that shouldn't be too hard for me to try when I recover from starting my new job.
Tool Slimes; spawns various higher end tools at random, like an upgraded welding tool, hyper capacity powercell, Laser scapel, Diamond drill and other neat tools. No generic boring tools. The slime itself would be a modified silver slime code.
Mining slime; spawns various goodies from mining in stacks of 1-5.
Death slime; spawns various weapons at random. From useless cap guns or katanas, to a laser cannon. No infinite ammo guns should be allowed.
Proto slime; spawns protohumans of various races.
Chemslime; spawns beakers of random chemicals. Anything. Chloral hydrate, to the best medicine ever.
Clothes slime; spawns random clothes. Anything, fun fun.
The majority of these would be 'endgame' slimes. Make them evolve at the end of the rare side of the spectrum and they will take atleast two hours to get, which won't replace any other jobs. Any other ideas would be neat to read, too.