Dhael you make interesting points but I'm not sure I agree.
Dhaeleena wrote:BUT its so easily abused
Many things currently implemented are easily abused. The type of abuse possible here--moving crates faster while playing a micro character--is so minor as to be negligible. I don't think possible abuse of this feature is that much of a concern for reasons I'll address now.
Dhaeleena wrote:what stops the micro cargo tech for going to the size tab and just becoming macro for a few seconds to move a ton of crates?
Rapidly switching between sizes just for the convenience of being able to move crates would constitute an abuse of the feature. The resize tab has a warning about abusing the feature, and this would fall under it, so an admin will just warn the offender.
If the normally micro character has some lore for their character that let's them change sizes (implants whatever), or has a size ray to use, them I'm alright with them doing it.
Dhaeleena wrote:just becoming macro for a few seconds to move a ton of crates?
Crates would fit in their hand slots, not pockets, backpack etc. Thus, they'd at most be able to move two at a time. Right now the trolley has 3 carts for holding crates I think? (I know it's at least 2). Thus, it seems that the trolley is the better choice for micros. I'm sure the trolley might be slower than running, but the difference is negligible I'm sure since I've never heard anyone complain about the trolley.
Dhaeleena wrote:There is already a very cool thread focused on Micro/Macro improvements/balance, there are reasons why one size cant be extremely unbalanced and with so many advantages it gives an unfair advantage over every size.
When coding for this game, there's always the three way balance between Fun, Immersion, and uh Balance. I think this, though leaning more towards the first two, doesn't poop on the third that much.
Antsy Coder. Characters: Muffy (drider), Jaslene (naga), Susan (slime), Miki (oni), Alythess (Demon)