Post ideas for more neutral and hostile mobs!

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Post ideas for more neutral and hostile mobs!

Postby Aces » Mon Oct 12, 2015 5:15 pm

Because Xenobiology needs more stuff that can potentially spawn with slime cores.
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Re: Post ideas for more neutral and hostile mobs!

Postby Alicia Jewel » Mon Oct 12, 2015 6:09 pm

What's in the code currently? I might have ideas, but I don't wanna be redundant.
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Re: Post ideas for more neutral and hostile mobs!

Postby orbisa » Mon Oct 12, 2015 7:40 pm

0,1% chance it spawns an Scree
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Re: Post ideas for more neutral and hostile mobs!

Postby warbrand2 » Mon Oct 12, 2015 9:00 pm

Needs a deathclaw, extremely rare, starts off extremely hostile, but if feed it enough not as much (still can always attack if provoked.) would be evil in the sense of having high melee attack enough to break reinforced plasma glass in 3 hits or something.

basicly the type of creature, that if it spawns you call sec and tell medical be ready to clone your ass.


EDIT more ideas


1. blackdog

info: a large black dog, the moment it is created it will "vanish" aka teleport to a random part of the station. the dog its self is not dangerous unless you are a micro in which case it may lick you and swallow you down. What makes this a neutral mob is if some one attacks it. If attacked the attacker will be "cursed" (mostly RP). basicly bad luck will start happening to the attacker, tripping at random, getting hurt from things that shouldn't hurt them, etc.

this curse doesn't last long unless the person kills the black dog, in which case it goes until death.

how to deal with: dealing with the black dog is easy, just bait it into an animal crate with raw meat, then take it back to xenobio, the dog will not teleport after its initial spawn, and will other wise act as a normal large dog, though with the ability to curse anything that harms it.

vore note: will lick anything that pets it in the case of micros has a 1 in 10 chance of eating them, will release after about 3 minutes with some sort of cough up text.



2. MOB VORE OPTION

ok just an idea for vore tap but inable a setting for players when it comes to MOB vore, this would be a 3 choice thing with the choices being.

a. off
info: AI creatures will not vore character, though in the case of hostile ones they will still "bite"
b. passive
info: none fatal, most mobs will have this as their default so not something to worry about only exists cuase some hostile mobs will digest.
c. aggessive
info: means if your character is eaten by a mob they will be digested and the mob will be strengthened by that (just healed)




3. SPCAE WORM
info: this is an extremely dangerous mob, this large worm lives in space and has a unique ability to tunnel through walls without damaging them, this thing is something to fear if it apears not only cause it can get to anywhere but it is predatory in nature eating and digesting anything living that gets in its way and I mean anything (Reason why idea 2 is options so pure preds don't have to deal with preff break) This thing would be a huge threat to the station even more so then a xenomorph infestation as not only is nowhere safe but it breeds like mad, laying a clutch of eggs on the location of each victim.

note: this idea is more an event creature so more a player controlled thing, though a MOB version would be cool.


4. feral drake
info: a neutral creature which looks and acts like a dragon, it has the unique ability to breath fire and sees anything smaller then it as food. As such it is a danger to anything not a macro. Though it does not harm creatures it eats. this creature is unique in the fact it doesn't kill anything it eats, just coughs them up 10 to 20 minutes later. creatures eaten will not have to worry about it eating them again and it will be considered tamed for them.

note: this creature can be disected to study its unique digestive system which seems to use [bluespace/redspace?] to drain energy from its prey with out harming them research into this could e valuable in creating foods or systems to "feed" other creatures (like making a device that if stuck in a pin will keep slimes fed with out using monkeys.)

vore notes:
the drake is randomly female or male, both do oral vore, though the sex ones will do their sexes vore type, this will only happen if the prey willingly "feeds" themselves to the beast. if this is done they must stay in for 10 minutes after which depending on sex they will either be turned into a feral drake or a milky slime. (mostly RP stuff past that)
I think to much.

disclaimer: Unless I cuss, I am generally not meaning to be hostile.
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Re: Post ideas for more neutral and hostile mobs!

Postby Scree » Mon Oct 12, 2015 10:37 pm

obligatory

Image
or something like it :p
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Re: Post ideas for more neutral and hostile mobs!

Postby jemli » Mon Oct 12, 2015 10:40 pm

Tribbles. They move toward any food items lying around like Ian, and if they eat something, it spawns 2 more of them, But other than that, they do nothing.
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Re: Post ideas for more neutral and hostile mobs!

Postby Arbon » Mon Oct 12, 2015 11:02 pm

Fairies, obviously. We need to be able to replace the pet Navi.
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Re: Post ideas for more neutral and hostile mobs!

Postby Aces » Tue Oct 13, 2015 2:50 am

Arbon wrote:Fairies, obviously. We need to be able to replace the pet Navi.


Navi needs re-adding.

Also I vote we include a Like Like when vore mobs come out.
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Re: Post ideas for more neutral and hostile mobs!

Postby Arbon » Tue Oct 13, 2015 4:01 am

Oh! OH! Please make sure it auto-destroys wooden shields and riot shields if you have one in your hands when eaten, but otherwise doesn't digest people, and spits you out automatically after a set time.
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Re: Post ideas for more neutral and hostile mobs!

Postby Scree » Wed Oct 14, 2015 12:15 pm

See this post?

Provide a way for, on breeding, the bunnies to occasionally mutate into... more voracious varieties. Maybe if rabbits eat vegetables then the parents eating some of the more mutated plants could trigger it, or make it more likely.

Provide both adorable endonom varieties and the rabbit of caerbannog. Possibly with the cute harmless type being the only one with a low chance of appearing naturally, but attempting to deliberately breed the endonom bunnies runs the risk of accidentally producing horrorbuns.

edit: give 'em lil' text descriptions on examine, but the same sprites. So someone breeding them will see fangs on the kittens and know they're gonna grow into caerbannog killerbuns.
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