Mlem.
Pretty much went as well as it could have from my experience. Nobody expected we'd get 150 people ingame, so of course not everyone is going to get a scene. Even if the werewolf players ignored their own prefs and just went for everyone.
My only issue --and its small, and its not just for this event but for absurdly high population in general, which again, NOBODY was expecting so many people -- all of the, uh..jobs...were pretty much taken. When I got around to joining,
this was all that was left. So I think it might be prudent for future rounds if we increased job-slots where its feasible. It'd require some small mapping changes to add in more equipment where its needed, but it should be do-able.
Edit: But, yeah. This event was great, I hope we get more stuff like this, more stuff in general.
EditEdit: Kayleen also mentioned a good thing. Framing event-characters as nonantags is a great way to remove any and all IC reasons for raised alerts, Command freakouts, Sec freakouts, etc. Thinking of ways to do this for future events, even the more borderline ones where some people are getting kidnapped and such, would go a long way toward stopping or lessening the perma-code-blue/red sec-spotlights in events where we don't want those to happen.