{Sugestion} Round persistent economy.
Posted: Thu Oct 05, 2017 11:16 am
Alright, so. First of all, I'm no coder myself, so I'm just sugesting on what I imagine possibleregarding what I have seen coded here so far.
-Idea: Linking each character to it's own account founds, so that they don't always stick to the money on role spawn, getting a small amount of money per shift, so that the economy doesn't get effed up.
-management: You'd get around 500 thalers for start up. Or whatver amount the development team sees fit.
You'd get a small amount of money per shift your character joins. To avoid cheats like "joins, leaves, join leaves, gets rich", It could be set to give money to each character present on round start / Present for X time (like 1 hour or 2 [Might cause players to idle for money]).
Maybe the money found around mantainances should be nerfed if this gets implemented, up to the owner.
-Payment: (I'll put a few jobs for a reference, being [round start] or [per hour active]. Of course this is only a sugestion.)
Assistant: 20
Cargo: 40
Cook/Bartender/Gardener: 40
Science: 60
Security: 65
Engineer: 50
Heads: 30 thalers bonus to their department payment (?)
-Idea: Linking each character to it's own account founds, so that they don't always stick to the money on role spawn, getting a small amount of money per shift, so that the economy doesn't get effed up.
-management: You'd get around 500 thalers for start up. Or whatver amount the development team sees fit.
You'd get a small amount of money per shift your character joins. To avoid cheats like "joins, leaves, join leaves, gets rich", It could be set to give money to each character present on round start / Present for X time (like 1 hour or 2 [Might cause players to idle for money]).
Maybe the money found around mantainances should be nerfed if this gets implemented, up to the owner.
-Payment: (I'll put a few jobs for a reference, being [round start] or [per hour active]. Of course this is only a sugestion.)
Assistant: 20
Cargo: 40
Cook/Bartender/Gardener: 40
Science: 60
Security: 65
Engineer: 50
Heads: 30 thalers bonus to their department payment (?)