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Re: Move to Polaris Codebase

PostPosted: Tue May 10, 2016 12:41 pm
by Aces
Demicus_Maximus wrote:
Aces wrote:
orbisa wrote:(if you aren't compatible with the blood, careful, it will give you a bit of toxin damage)


That's a bit dumb and unrealistic. I'm going to probably alter that.


I'm no doctor, but realistically you do get sick from standing around munching on human anything, let alone raw internal organs.


Forget I said unrealistic. I know there's a bunch of diseases associated with cannibalism.

Pretend I said "that's not believable."

Re: Move to Polaris Codebase

PostPosted: Wed May 11, 2016 12:29 am
by Orangejackal
See the Xenoflora room, but no Xenobiology room. No slimes?

Re: Move to Polaris Codebase

PostPosted: Wed May 11, 2016 12:57 am
by ArgobargSoup
Orangejackal wrote:See the Xenoflora room, but no Xenobiology room. No slimes?

Haven't gotten a pic of the other z-levels so far... maybe the slimes were moved to the other research location?

Re: Move to Polaris Codebase

PostPosted: Wed May 11, 2016 9:15 am
by Aces
If there's no Xenobiology, it needs to be re-added. That was a big source of FUN™

Re: Move to Polaris Codebase

PostPosted: Wed May 11, 2016 9:32 am
by Scree
Xenobio and toxins were moved to the research outpost on the same level as mining IIRC.

They basically put the "this could accidentally murder the civilian areas of the station" sections of research.... away from the places where everyone else lives and works. Like sensible people might do!

I've actually fielded a few ahelps asking why toxins isn't on the research outpost after someone maxcaps the entire research wing again. xD

Re: Move to Polaris Codebase

PostPosted: Wed May 11, 2016 4:55 pm
by Orangejackal
Was thinking that may have been the case. Should throw out some neat photos on that outpost though, maybe some slime antics photoshopped in for lolz.

Re: Move to Polaris Codebase

PostPosted: Thu May 12, 2016 9:24 pm
by arokha
Orangejackal wrote:Was thinking that may have been the case. Should throw out some neat photos on that outpost though, maybe some slime antics photoshopped in for lolz.


Xenobio is definitely still in.

I only have terrible ingame-generated pictures of the outposts, sorry.

Engineering outpost: http://i.imgur.com/nH5IT8b.png
Mostly for engineers to build new areas, contains a half-finished teleporter among other things.

R&D and mining: http://i.imgur.com/5SGtCjJ.png
Mining is the southmost building, the smaller building to the right is atmos/power for both bases. R&D has three complexes really, the top left being toxins, middle being xenobio, and bottom being xenoarch (which is now much larger).

Re: Move to Polaris Codebase

PostPosted: Sun Jul 03, 2016 9:39 pm
by Aces
Locking old topic.