Move to Polaris Codebase

A general area for the general things that generally happen in our server.

Would you be okay changing codebases? (read the post)

Yes, I would be fine moving.
41
80%
I am indifferent.
5
10%
No, I would not be fine moving.
5
10%
 
Total votes : 51

Re: Move to Polaris Codebase

Postby Lobo-Branco » Fri May 06, 2016 10:15 pm

New stuff! Damn right I'd like that! Oh and updates, yes, that's also important.
Daniel Barrett

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Re: Move to Polaris Codebase

Postby arokha » Fri May 06, 2016 10:39 pm

Vorrarkul wrote:I'm all for it, but I am not a coder and since they're gonna be the ones working hard to re-test every custom mechanic we've put in, I'd have to say it's really up to them.


I'm personally volunteering to do it by myself if necessary. I'm not worried about the work. Dun worry about me.
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Re: Move to Polaris Codebase

Postby Aces » Fri May 06, 2016 11:08 pm

Don't factor in dev nightmares to your vote choice. That's our problem. Not yours. :P
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Re: Move to Polaris Codebase

Postby JoanRisu » Fri May 06, 2016 11:30 pm

We wouldn't be asking for opinions if we did factor in dev nightmares. Fact of the matter is, its totes fine with the team.
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Re: Move to Polaris Codebase

Postby arokha » Sat May 07, 2016 12:08 am

A devmod from Polaris gave me this: http://ss13polaris.com/files/map_4-24-16.png

It's the full-size Polaris z-level 1 map.
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Re: Move to Polaris Codebase

Postby Dhaeleena » Sat May 07, 2016 12:21 am

I think this map is just too goddamn big x.x I alredy wander for half empty hallways on our current map when we have like 20 people, i dont wanna feel like in a ghost town here, its going to be nightmare to find and meet people
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Re: Move to Polaris Codebase

Postby Kayleen » Sat May 07, 2016 12:35 am

That's entirely fixable, though. I can already see a fair few places to chop things out.
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Re: Move to Polaris Codebase

Postby arokha » Sat May 07, 2016 12:52 am

Kayleen wrote:That's entirely fixable, though. I can already see a fair few places to chop things out.


Pff. Cat. Mapping. I'll bet you'll have us replace the cafeteria with a giant ball of yarn or something. :roll:
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Re: Move to Polaris Codebase

Postby Kayleen » Sat May 07, 2016 1:05 am

Hah hah hah.

Seriously though, here's the changes I'd suggest just right off the bat:

-Merge bar into cafeteria. Get rid of the old areas, to make people cluster more.
-Make the gateway bigger, and possibly move it next to EVA again.
-Remove the weird lounge area at the bottom of the map near arrivals. New players might think it's a social area, camp out there, and die of loneliness.
-Cut down on the weird social areas in the northeastcorner, to make people cluster into fewer social areas?
-Remove the little carpeted area near the pool, so the pool is Just a pool.
-Remove the coffee shop above medical.

There's definitely a worry in that it's too big. It'd be even worse because of how far apart the different social areas are here, compared to the old map.
Last edited by Kayleen on Sat May 07, 2016 1:07 am, edited 1 time in total.
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Re: Move to Polaris Codebase

Postby arokha » Sat May 07, 2016 1:07 am

Kayleen wrote:-Merge bar into cafeteria. Get rid of the old areas, to make people cluster more.

I'd really rather to do the opposite, merge cafeteria into bar. Add a kitchen over there. The cafeteria can be something else. Maybe the gateway can go there.

I have to say, that moving around is a lot faster so if you're worried about that, you're a taj and you move at warp speeds.
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