BotsMackenzie wrote:So you know how in the rules there's that whole "pre-jobban" thing of permanent firing? Like, you can still play that job as other characters but not as the character that got fired? I'm wondering why that seems to be entirely unenforced and completely ignored by the players who are "fired", as I've seen multiple characters who go through big showy event 'trials' to get perma-fired only coming back as their job of choice (usually sec) later that same day as that same character.
What's the deal?
Because it's IC. Also it's rarely permanent.
Usually you're just suspended without pay.
Here's an example:
Let's say I'm playing my crook Jarome Rognvaldr, who likes to illegally smuggle stuff around the ship. One day he gets caught. Naturally, he gets fired, and CentCom isn't going to be keen on letting him have the job position again for a while. Does that mean my good and honest other character Jeremy Neil should no longer be able to work cargo? No. That isn't fair.
However if I got fired, and I show up literally next shift as Jarome again on the same job slot that I got fired from, that is when someone should alert the admins, and an actual job ban is put into place because I couldn't play fairly. Now I can't play on either of those characters as the job I wanted to.
Job bans are something we don't like using because until the SQL database is up, all job bans are permanent as far as SS13's code is concerned. Not many are ACTUALLY permanent. We currently have no mechanic at all to ban individual characters, either. It is a feature for the future.
In the mean time, if you see this happening again:
I've seen multiple characters who go through big showy event 'trials' to get perma-fired only coming back as their job of choice (usually sec) later that same day as that same character.
let us know.
Because dats a bannu.