Scree wrote:I've seen a few people in this thread with complaints that amount to "I don't like them because all the other players want to interact with them"
"All the players want to interact with it" is a pretty asinine thing to complain about when it comes to events. Giving players something to interact with that they want to interact with is pretty much the entire point of events.
I think it's less that they're complaining about other people wanting to interact with them
at all, but rather that what they do in the process of
trying to interact with Shadekin are making the station a bit less pleasant.
I imagine it's pretty annoying to go what's expected to be a normal shift, and find that the bar (or some other public area meant to be inclusive to the station's crew
as a whole) has pretty much been completely shut off to anyone without darksight, all because some people are horny for the teleporting vore-foxes
(as heroman has alleged earlier in the thread). I'm not going to bother weighing in with my whole opinion, so i'm just going to chime in with what I believe to be the bulk of the problem and my offered solution:
At this point, i'd wager it's pretty fair to say that there's two distinct camps when it comes to shadekin; people who want to scene with them, and people who want nothing to do with them. The first group obviously have no problem with their current implementation, but it seems many members of the second have some pretty severe complaints.
I think we can make the latter group a bit happier with some small concessions, nothing that would affect the enjoyment for those of us who like having them around:- Warning to their arrival either prior to the round, or very early on within (heck, maybe put it in the "custom event info" for shadekin rounds). With this in place, players/characters who can't tolerate their presence can either just not join in the round, or clear out without having wasted much time on-station. Heck, the pro-shadekin crowd may even appreciate the change, as they'll have an easier time figuring out whether it's a good idea to hop on.
- In the event that a shadekin has to be put into the round without warning, simply restrict their presence in areas that are either commonly used by the crew, or otherwise needed for somebody's job. It won't disrupt the interested (who'll undoubtedly follow them wherever they spawn), and those annoyed can go about their shift without being overly-disrupted by their presence.
Does this sound reasonable enough? It's the best I can come up with on short notice.