by warbrand2 » Fri Jul 20, 2018 3:24 am
looking over the posts here. I know I am a nobody but hear me out, I think I have an idea.
The problem with shadekin is they are well cool, they are just to good for what they are and everyone wants to interact with them making them well a pain to the few people that just want to do their job or play their scenes. By default this is hard to deal with as this is a case of being to popular to be viable which is a huge problem in RP areas. Having seen a player in one game quite because of the demand on them.
Generally the best way I have seen for the to popular to be viable delt with is to make it more mundane. And this is the point that things might sound crazy.
The suggestion I have would be to do two things, one add a slot where two people can play whitelisted shadekin on any given round, having them around more will dull the impact, giving said shadekin a job in the station would help as well, do to their abilities I think they would be good for exploration teams with a dark suit sort of as healers. This would give players a way to interact with them on a normal dulling the bigger events a bit so that they are not an every man for himself trying to get a scene.
Second I would suggest adding a single NPC one that wonders the maintenance halls, likely with an AI to try and nom people that get to close, this would also help to dull things out, and could be something for security to deal with if found, reports on the (eyecolored) one that keeps invading the maintence sec goes and deals with it as a minor event, it may not spawn in a shift.
the big problem that I can see from reading this, is people seem to go overboard, and adding a more mundane side might help to mitigate that, because the more something is around the less people go overboard when reacting to it. That said, I know this will likely not happen as it would require a rework of the creature to fit it being a whitelisted alien, as well as creation of gear for it. That said it would take only a few events to set this up. Bellow are ideas for that.
event one: diplomatics, event has a translator being shipped to the station during and event, and the crew being instructed to try and talk to the shadekin, this would allow for more explanation of their mechanics to the players onboard and a better understanding of them which will spread. (needs to show they do not need the hole damn station to be pitch black only small areas.) From this event diplomatic talks will be scheduled for the next one.
event two: diplomatic talks, this event has the station being told to make the station feel like home for the shadekin. All workers are to keep to their jobs and the bar and sec must be kept lit incase of a code red event. (to prevent standard stupid.) During this event a few players and a few shade kin would talk around a negotiation table, while both an NT moll and a shadekin do things to sabatage the talks in other parts both requiring a defferent tactic to deal with. the shadekin being more playful while the NT moll being more trying to do something bad. The shadekin running from sec if they see them meaning that only none sec players can deal with while the moll will fight.
event three: first shift, a coms call comes in stating that it will be the first shift inwhich a shadekin is allowed on station willingly, said shadekin will be known to the crew and will the crew is tasked with finding a job that works for it, with the goal being to just find a job that fits for the player of the shadekin(which would likely know which one it will be before hand.)
From this point on it would be slow with one allowed per shift on a few monitored shifts, once people are useto it the whitelist opens up and the slots are upped to two, of course the player ones would have their abilities tempered a something that was talked about in event two, with the shadekin being restricted in what they are allowed to do from then(just an IC way to explain the player ones not having the abilities of the event ones).
AFter this, the event ones can appear as rogues in other events or just them being there on their days off as events. This would allow things to be tempered through time, the intro of course would have everyone wanting to play with them, but as they become a common sight well the events would end up being less ME ME ME, and more restrained.... that is if everything goes right. I am not a good judge of people so I don't know if that would happen.
I think to much.
disclaimer: Unless I cuss, I am generally not meaning to be hostile.